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NPC Generator

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Advanced [show]


Trym Acton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. He keeps his red hair in a pixie cut. His ears are large.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Armorer. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and money/treasure

Flaws: Ugly, Hedonist. Bonds: Rich, Job, Family. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Trym Acton, Male Human Warrior 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


John Home, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a pickaxe on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is smooth and relatively long. His fierce hazel eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.

History: John was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against illithids

Ideals: Fighting, Professionalism. Flaws: Cynical. Bonds: Attractive. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

John Home, Male Human Expert 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 10000 cp. Smoky quartz (30 gp).


Social Check DCs


Odo Clayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His brown hair is slicked back into a classic pompadour. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Odo was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and a deep hatred of drow

Flaws: Addict, Shy. Bonds: Enemies, Family, Immigrant. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Odo Clayton, Male Human Cleric 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Compton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and dresses in collared shirts and wears a proper scarf over his head. His blonde hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Peter studied abroad. His psionic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.

Motivation: To prove his worth to the world; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Immigrant, Family. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Compton, Male Human Expert 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)7 (-2)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Arnold Thornton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. He has a blonde handlebar mustache and slicked back blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up glaive and armor he uses now. He then took over the family business and is one of the better Apothecary for hire.

Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Arnold Thornton, Male Human Adept 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. Gold and topaz bottle stopper cork (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs

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