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NPC Generator

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Advanced [show]


Wymar Hastings, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt, he is not a threatening figure. His hair is red and curly. He has gleaming, smiling blue eyes.

Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in a small island village. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Artistic, Justice. Bonds: Attractive, Nature, Adventurer. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Wymar Hastings, Male Human Ranger 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Heward Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy black suit. He wears a colorful flower in his white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Heward was born on a far northern forest where he grew up under the tutelage of his father, an expert Sage. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Religious, Immigrant, Job. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Heward Gracey, Male Human Rogue 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 6 (-2)15 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp. Brass mug with jade inlays (100 gp). Black velvet mask with numerous citrines (100 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Godfrey Marleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears tattered old clothes. He wears his red hair down. His eyes are green and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful slaver made him what he is. After coming to the age of reason, Godfrey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Mentor, Family. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Godfrey Marleigh, Male Human Paladin 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Nature +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp.


Social Check DCs


John Lester, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is an epitome of beauty. He wears a deerstalker hat to hide his balding. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Armorer in town.

History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He then took over the family business and is one of the better Armorer for hire.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Impeccable, Logical. Bonds: Rich, Attractive, Job. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

John Lester, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Brady, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by beers. His silver hair is thinning but still full. His amber eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Philantrophist, Gifted. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Trym Brady, Male Human Wizard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Insight +5, Religion +4
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 100 gp.


Social Check DCs

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