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Tim Tattersall, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a long red beard, and similarly colored long hair. His green unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his painting dream.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Logical, Artistic. Flaws: Disease, Insane. Bonds: Has a crush. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Tim Tattersall, Male Human Cleric 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Huxley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the old dungeon and found the beat up whip and armor he uses now. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Trym Huxley, Male Human Warlock 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 10 (+0)13 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 28000 cp. Silver pearl (60 gp). Jet (60 gp).


Social Check DCs


Shane Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is heavily combed to the right. His green eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: A deep hatred of drow; and money/treasure

Ideals: Optimist. Flaws: Terse, Secretive. Bonds: Rich, Enemies. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Shane Kinsley, Male Human Expert 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)11 (+0) 14 (+2)8 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Gold and topaz bottle stopper cork (700 gp). 1 Climber’s kit. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.


Social Check DCs


Gerard Jacobs, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy black suit. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: He is content; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Antagonistic, Disease, Mundane. Bonds: Attractive, Job. Occupation: Soapmaker

Voice: Creaky witch voice

Attributes [hide]

Gerard Jacobs, Male Human Wizard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)10 (+0) 16 (+3)15 (+2)
Skills Animal Handling +6, Arcana +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 200 gp. Zircon (70 gp). 2 Holy water. 4 Antitoxin.


Social Check DCs


Lewis Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly auburn, has prominent grey streaks. He is baby faced.

Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Lewis took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Lewis Carlisle, Male Human Ranger 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)16 (+3) 10 (+0)9 (-1)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 10
Languages Common, Auran, Druidic, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30 pp.


Social Check DCs

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