Drogo Anderton, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern man dresses well, typically a more casual-formal manner. He has a golden handlebar mustache and slicked back golden hair. He has brown eyes and a black hat with a pastel feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a Architect, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. Amber (160 gp). Aquamarine (300 gp).
Justin Snowdon, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. He wears his red hair up. His otherwise smooth face is marked with small tiny scars.
Personality: Justin is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.
History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.
Motivation: To settle down with his crush; and wants to open a new tavern
Flaws: Depressed. Bonds: Adventurer, Nature, Job, Has a crush. Occupation: Actor
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. White pearl (140 gp). Banded agate (16 gp). Citrine (20 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item.
Dustin Brandon, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His chestnut hair is matted, messy, and big. His eyes, though not visible through his cowl, are hazel.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His necromantic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the east.
Ideals: Joker, Philantrophist, Gifted. Flaws: Ugly, Disease. Occupation: Tailor
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Deep green spinel (160 gp). Smoky quartz (60 gp).
Drogo Dryden, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light tan in addition to tight pants. He keeps his long golden hair kept up in a rat tail. His green eyes peer out from beneath his broad tan hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. As long as the job gets done he does not care how it got done.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 6 years later his spouse died after the birth of his son. Heartbroken, Drogo never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To end his boredom; and wishes to resurrect an old love
Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Attractive, Slave, In love. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Miles Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a violet collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his white hair in a flapper bob. His amber eyes dart from person to person.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Miles hails from a village terrorized by dire rats. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and he wants revenge against dire rats
Ideals: Justice. Flaws: Shy. Bonds: Enemies, Slave, In love. Occupation: Assassin
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
