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Advanced [show]


Randal Winterbourne, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Assassin. He is bald on top and has large silver tufts of hair around his ears. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north to a Assassin, Randal learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He struck the Assassin job and began his own company from there.

Motivation: He's in love; and he is unsatisfied with his job

Flaws: Ugly, Greedy, Antagonistic. Bonds: Job, Immigrant, Has a crush. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Randal Winterbourne, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Infernal, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Red-brown spinel (140 gp). Deep green spinel (140 gp). Red spinel (140 gp). 1 Minor magic item.


Social Check DCs


Wymar Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He carries a battered mace and tarnished kukri as well. He has done his best to style his red hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Wymar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Wymar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Wymar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Wymar Mitchell, Male Human Warlock 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)6 (-2) 8 (-1)9 (-1)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Chalcedony (50 gp). Jasper (50 gp). Chalcedony (50 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears professional attire. His chestnut hair has been sun bleached extensively. He has amber eyes and a yellow hat with a black feather.

Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Detective business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He inherited the family business which he has now maintained for 10 years.

Motivation: To be a Bricklayer again; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Attractive, Job. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Anthony Warwick, Male Human Rogue 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 7 (-2)11 (+0)
Skills Intimidation +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. Rock crystal (20 gp). Pink pearl (100 gp). Amethyst (100 gp).


Social Check DCs


Hubert Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his grey robe and has his trident always slung over his shoulder. His chestnut hair has been sun bleached extensively. His green eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Hubert studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and wishes to resurrect an old love

Ideals: Gifted, Optimist. Flaws: Selfish, Fearful. Bonds: In love. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Hubert Sharps, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)8 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 80 pp.


Social Check DCs


Gerald Payton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His brown eyes dart from person to person.

Personality: Calm and collected, he is a well trained Herbalist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gerald was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Job, Nature. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Payton, Male Human Druid 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 6 (-2)15 (+2) 14 (+2)16 (+3)
Skills Athletics +5
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp.


Social Check DCs

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