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NPC Generator

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Advanced [show]


Lance Dalton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His black hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He feeds upon the attention of others.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Lance Dalton, Male Human Druid 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp.


Social Check DCs


Odo Tattersall, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left leg appears badly burned and disfigured. His golden hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a great chef.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was granted psionic powers by his dying brother.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Entrepeneur, Passionate, Gifted. Bonds: Family. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Odo Tattersall, Male Human Warlock 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 30 pp.


Social Check DCs


John Shirley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a weathered and beat up set of banded mail beneath an oversized black coat. His right hand appears badly burned and disfigured. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: John wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.

History: John hails from a village terrorized by drow. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Disciplined. Flaws: Impulsive. Bonds: Enemies. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

John Shirley, Male Human Bard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 6000 sp. Star rose quartz (50 gp). Malachite (15 gp). Aquamarine (1500 gp). Amethyst (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Holton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is renowned for his bright yellow suits and hats. He is tall, broad shouldered and powerfully built. His chestnut hair is greasy and uncared for. His green eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Rich, Debt. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Dean Holton, Male Human Commoner 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 9 (-1)18 (+4)
Skills Athletics +6, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 800 gp. Solid gold idol (200 gp). A delicate brass dragon egg (50 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Bertram Marlee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is heavily combed to the left. His thin eyebrows rest above his beady brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Cook profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: To be a Cook again; and he desires power and/or immortality

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Ploughman

Voice: Strong lisp

Attributes [hide]

Bertram Marlee, Male Human Cleric 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 5000 sp. Red garnet (120 gp).


Social Check DCs

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