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Advanced [show]


Charles Moreno, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His golden hair is thinning but still full. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Ploughman business at a young age. A freak accident while working with his Adventurer father left him crippled. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic, Impulsive, Disease. Bonds: Job. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Charles Moreno, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)18 (+4) 14 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Celestial, Terran, Abyssal, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Percival Kitchur, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown leather gloves, a brown jacket, and tight pants. His red hair is lengthy. His eyes are likewise hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Rich, Enemies. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Percival Kitchur, Male Human Aristocrat 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)9 (-1) 18 (+4)6 (-2)
Skills History +1, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Henry Hayhurst, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Henry Hayhurst, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 4 (-3)9 (-1) 11 (+0)16 (+3)
Skills Performance +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 10000 sp. Chrysoprase (30 gp). Hematite (7 gp). 1 Minor magic item.


Social Check DCs


Theodoric York, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has the majority of his body covered in plate. He wears a deerstalker hat to hide his balding. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Optimist. Bonds: Attractive, Adventurer. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Theodoric York, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)18 (+4) 11 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Orc, Druidic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Everburning torch. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Ernest Atherton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is thinning but still full. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born several months after his father was called into army service. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Flaws: Ugly, Depressed. Bonds: Has a crush, Military, Adventurer. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Ernest Atherton, Male Human Druid 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs

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