Reynard Enfield, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green tunic with blue highlights, and long yellow pants that bunch up around his shoes. His long brown hair is drawn into a two foot long braid. His gray eyes lackadaisically let the world flow into them.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. Reynard was born on a far western desert where he grew up under the tutelage of his father, an expert Farmer. After a long history of fighting, Reynard and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Flaws: Antagonistic. Bonds: Religious, Immigrant, Adventurer. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 2000 sp. Peridot (40 gp). Tourmaline (80 gp). Violet garnet (900 gp). Violet garnet (900 gp).
Rolf Staurheim, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is braided into rings. His ears are large.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Adventurer, Nature. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: Deep blue spinel (1600 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. His brown hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: Hunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Healer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 18000 cp. Azurite (16 gp).
Adelard Charlton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is cut jaggedly and amateurishly. His eyes are gray and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Adelard was born with his father's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: Regain custody of his son.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 pp. Black pearl (500 gp). Black pearl (500 gp). 1 Masterwork Common Melee.
Gilbert Burton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears blue trousers with black and brown striped suspenders. He wears various colorful collared shirts. His chestnut hair is smooth and relatively long. He has a dull look in his blue eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.
History: Gifted from a young age, Gilbert studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He has passion for adventuring and risk; and an old rival family wants him found
Ideals: Optimist, Gifted. Bonds: Attractive, Family, Adventurer. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 900 gp. Iolite (80 gp). Star ruby (1100 gp). Star ruby (1100 gp). Lapis lazuli (15 gp).
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