Raymond Hampton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His eyes are a pleasant amber.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his painting dream.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Disciplined, Artistic. Bonds: Enemies, Religious. Occupation: Gardener
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Drogo Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This western man wears light armors faded through time and improper care. His clothes are grease stained in places. His red hair is cut jaggedly and amateurishly. His eyes are brown and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Assassin, his father struggled to pay the bills. Drogo was born on a far western mountains where he grew up under the tutelage of his father, an expert Performer. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and human compassion
Flaws: Disease. Bonds: Poor, Immigrant, Military. Occupation: Performer
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 36000 sp.
Conrad Copeland, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Brewer profession.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Religious, Mentor. Occupation: Scribe
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Smoky quartz (60 gp). Black pearl (700 gp). 1 Minor magic item.
Hunter Tewksbury, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear grey pants and tee shirts. His blonde hair is greasy and uncared for. His eyes are likewise blue.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing writing.
History: The child of a Sailor, who enjoyed hunting, Hunter was taken on many hunting expeditions. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Godfrey Marleigh, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is typically in his Dyer uniform. His moppish white hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Dyer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Poor. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 71 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 50000 cp. Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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