Richard Whitby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear brown clothing when he does not wear armor. His brown hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Eccentric and domineering, Richard will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Layabout for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Extrovert, Gifted, Impeccable. Bonds: Adventurer, Job. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2400 sp.
William Kirby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright blue suits and hats. He has done his best to style his brown hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He dislikes all the random violence that takes place in the south. He is skeptical of what others tell him and is slow to trust.
History: He got into the Ploughman business at a young age. He moved from fad to fad and when he turned 15 he discovered music. He has set out to sabotage the competition.
Motivation: Many drow want him driven away; and revenge
Ideals: Pacifist, Artistic. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 22000 sp. Rhodochrosite (6 gp). Carnelian (30 gp).
Lance Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his scimitar. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Carpenter. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.
History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Flaws: PTSD. Bonds: Job, Adventurer, Poor. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Breastplate.
Ralf Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown hair up in a very large beehive style do. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Roger Royal, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long red hair is drawn into a two foot long braid. His amber eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 15 years.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Justice, Gifted. Flaws: Antagonistic, Greedy. Bonds: Job. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
Possessions: 500 gp. Alexandrite (700 gp). Alexandrite (700 gp). 1 Minor magic item.
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