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Advanced [show]


Godfrey Bing, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He keeps his red hair in a flapper bob. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the large cave and found the beat up sickle and armor he uses now. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.

Motivation: He seems to be bored by most things; and marry his sister to traveling adventurers

Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Poor, Family, Nature. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Bing, Male Human Fighter 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. Banded agate (14 gp). Lapis lazuli (14 gp). Violet garnet (1200 gp).


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a brown suit, blue shirt, and black tie. His long auburn hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised by priests from a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Attractive, Rich, Religious, Mentor. Occupation: Detective

Voice: Speaks with back of mouth

Attributes [hide]

Tim Graham, Male Human Ranger 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 9000 cp. Red garnet (80 gp). Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Gerald Nibley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats, and carries clubs. He wears his white hair up. His eyes are a pleasant violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his father. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his brother's freedom.

Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear

Ideals: Fighting, Gifted. Flaws: Terse, Fearful. Bonds: Family, Job. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Gerald Nibley, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs


Hugh Law, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. He keeps his long brown hair kept up in a rat tail. His eyes are a pleasant hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Hugh lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Depressed. Bonds: Attractive, Adventurer, Family, Job. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Hugh Law, Male Human Druid 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 7 (-2)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Brandon, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His red hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heward lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Optimist, Philantrophist. Flaws: Ugly, Sensitive. Bonds: Family. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Heward Brandon, Male Human Barbarian 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 75 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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