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NPC Generator

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Advanced [show]


Ernest Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin brown vertical stripes and blue pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears his blonde hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of western immigrants he idolized his mother. He worked as a nervous Fletcher and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Job, Enemies. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Ernest Shipley, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Chrysoprase (40 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of scimitars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a long brown beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the west. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: To reunite with his old friends.

Ideals: Entrepeneur, Fighting, Pacifist. Flaws: Insane. Bonds: Adventurer. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Dustin Eastoft, Male Human Aristocrat 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 27000 cp. Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Roger Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, red shirt, and brown tie. His hair is cut close to his head. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Days after completing his studies, news broke out that his hometown was attacked by drow. Roger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Expand his business; and many drow want him driven away

Ideals: Gifted, Fighting. Bonds: In love, Enemies, Job. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Roger Wakefield, Male Human Monk 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 12 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)12 (+1) 10 (+0)8 (-1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Clerebold Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple white line shooting up and back down. He carries a battered monstrous two handed axe and tarnished sword as well. His red hair is still thick. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He dropped out of school before completing his studies. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Cynical. Bonds: Religious. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Clerebold Morton, Male Human Wizard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2700 sp.


Social Check DCs


Theobald Bentley, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is muscular with a powerful set of arms. He wears a broad hat to hide his balding. His half smiles and green eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Theobald lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To end his boredom; and wants to raise his children well

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Baker

Voice: Rolls R's

Attributes [hide]

Theobald Bentley, Male Human Wizard 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 1 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)11 (+0) 10 (+0)16 (+3)
Skills Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 300 gp.


Social Check DCs

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