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NPC Generator

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Advanced [show]


Shane Conway, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long auburn beard, and similarly colored long hair. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Server

Voice: Low range voice

Attributes [hide]

Shane Conway, Male Human Wizard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)15 (+2) 11 (+0)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 20000 cp. 3 Antitoxin. 3 Antitoxin. 3 Antitoxin. 3 Antitoxin.


Social Check DCs


John Prescott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail and is in decent physical shape. His long golden hair reaches down to his waist. His brown eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Bather, John learned a great deal about his father's area of expertise. He worked as a nervous Bather and found it very stressful. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Flaws: Ugly, Impulsive, Addict, Insane. Bonds: Job. Occupation: Bather

Voice: American accent

Attributes [hide]

John Prescott, Male Human Paladin 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 9 (-1)9 (-1)
Skills Deception +1, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Smoky quartz (70 gp).


Social Check DCs


Anselm Skelton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He has a long golden beard with little hanging trinkets. His eyes are amber and catlike.

Personality: He is calm most of the time but flees social interaction. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Entrepeneur. Flaws: Shy, Insane. Bonds: Adventurer. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Anselm Skelton, Male Human Paladin 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. 1 Magnifying glass. 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Adam Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a tan armored body suit, with a simple brown line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. When Adam reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined. Bonds: Slave, Adventurer, Military. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Adam Wentworth, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Citrine (40 gp). Obsidian (5 gp).


Social Check DCs


Clerebold Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light tan in addition to tight pants. He keeps his brown hair in a flapper bob. His violet unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.

History: He was born at the edge of vast plains. A freak accident while working with his Baker father left him crippled. During his travels, Clerebold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Clerebold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Clerebold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Nature, Family. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Clerebold Lindsay, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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