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NPC Generator

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Advanced [show]


Anselm Ryland, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a red costume with the symbols of the four houses of cards on his torso. His blonde hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He got away from his former life and has fallen to alcoholism.

Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Addict. Bonds: Rich, Immigrant, Enemies. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Anselm Ryland, Male Human Adept 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 7 (-2)12 (+1)
Skills Insight +0, Religion +4
Senses Passive Perception 8
Languages Common, Ignan, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Carnelian (60 gp). Red spinel (110 gp). 1 Minor magic item.


Social Check DCs


Norman Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and he is always smoking a pipe.

Personality: He is mildly Human supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Beggar, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and to end his boredom

Ideals: Optimist. Flaws: Racist, Mundane. Bonds: Family. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Adley, Male Human Commoner 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)17 (+3) 10 (+0)16 (+3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp.


Social Check DCs


Everard England, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His chestnut hair is smooth and relatively long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the old dungeon and found the beat up spear and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Greedy, Antagonistic. Bonds: Nature, Adventurer. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Everard England, Male Human Druid 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 15 (+2)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 20000 cp. Jeweled anklet (1000 gp). Brass mug with jade inlays (200 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Gilbert Darby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, violet cloak. His blonde hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.

History: The child of southern immigrants he idolized his father. He has had some formal singing training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Darby, Male Human Barbarian 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 56 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)18 (+4) 15 (+2)10 (+0)
Skills Deception +3, Investigation +7
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Sylvan, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 2000 sp. Alexandrite (1100 gp). Sard (70 gp). Lapis lazuli (6 gp). 1 Backpack. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Gilbert Clare, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a pastel coat over a green low-cut shirt, and a Stetson hat upon his head. He has a red handlebar mustache and slicked back red hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His father raised him in a mountain cabin. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Doesn't want to be a Guard and was forced into it by his family.

Flaws: Addict, Ugly. Bonds: Family, Nature, In love. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Gilbert Clare, Male Human Commoner 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 8 (-1)15 (+2)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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