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NPC Generator

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Advanced [show]


Solomon Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He is portly but not overly obese. He wears a colorful flower in his auburn hair. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. He has a small toy that he constantly fidgets with.

History: When he was but 5 years old his parents immigrated from the south. Solomon was born on a far southern desert where he grew up under the tutelage of his mother, an expert Bricklayer. He got away from his former life and has fallen to alcoholism.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Racist, Addict, Disease. Bonds: Attractive, Immigrant. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Solomon Winterbourne, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large pastel jacket. He wears a deerstalker hat to hide his balding. This violet eyed northerner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He works hard and plays hard.

History: Manfred was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered painting. He then took over the family business and is one of the better Marshal for hire.

Motivation: Find a way to reverse the transformation of his sister; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Hedonist. Bonds: Attractive, Job, Family. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Manfred Hornsby, Male Human Sorcerer 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 16 (+3)13 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Richie, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. He sports a flattop hair cut. His half smiles and gray eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerald hails from a village terrorized by goblins. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother.

Flaws: Antagonistic, PTSD. Bonds: Attractive, Family, Enemies. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

Gerald Richie, Male Human Paladin 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 pp. 3 Acid flasks. 4 Smokesticks. 1 Antitoxin. 3 Acid flasks.


Social Check DCs


Don Soames, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. He wears a top hat to cover his moderate length brown hair. His amber eyes peer out from beneath his top grey hat.

Personality: He acts crazy and hedonistic. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Flaws: Hedonist, Shy. Bonds: Rich, Adventurer, Family. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Don Soames, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Weaver. His black hair and beard is wavy and long. His blue eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 15 years.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and wants to open a new tavern

Ideals: Joker, Entrepeneur, Gifted. Bonds: Job, Poor. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Guy Birkenhead, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: Amber (110 gp). Hematite (15 gp). Citrine (80 gp). 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Masterwork manacles.


Social Check DCs

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