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NPC Generator

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Advanced [show]


Gunter Sydney, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is wearing a perfectly clean shirt and pair of pants. His white hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well.

Ideals: Persistence. Flaws: PTSD. Bonds: Attractive, Adventurer, Family. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Sydney, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)17 (+3) 8 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Giant, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Robert Bradley, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man is generally shirtless and showing off his tattooed chest. He has a very tight haircut. His eyes are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast forest. His mother took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Human people; and wants his loneliness to end

Ideals: Athletic, Joker, Persistence. Flaws: Antagonistic, Racist. Bonds: Nature. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Robert Bradley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dean Shelley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of pickaxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair is knotted and matted. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Dean was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Shelley, Male Human Bard 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 900 gp. Black pearl (1300 gp). Rhodochrosite (16 gp). Coral (100 gp). Freshwater pearl (16 gp).


Social Check DCs


Ralf Digby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a red tunic with grey highlights, and long violet pants that bunch up around his shoes. His blonde hair and beard is wavy and long. He has amber eyes and a red hat with a grey feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with lycanthropy at a very young age, Ralf has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Flaws: Disease. Bonds: Rich, Adventurer, Family. Occupation: Miller

Voice: Whispers

Attributes [hide]

Ralf Digby, Male Human Warlock 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 44000 sp. Banded agate (10 gp). Hematite (10 gp). Red-brown spinel (50 gp). 1 Minor magic item.


Social Check DCs


Adelard Hallewell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is auburn and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered

History: Adelard was born in the east. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered east to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Logical, Persistence. Flaws: Shy, PTSD. Bonds: Rich. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Adelard Hallewell, Male Human Wizard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 60 pp. Jet (120 gp). Coral (120 gp). Banded agate (12 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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