Roland Clinton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears just a red suit. He has styled his white hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: This man loves music and to teach people music more than just about anything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Bricklayer business at a young age. His childhood dream was to be a Painter, but he was a colossal failure. He has drifted from career to career and currently works as a Bricklayer.
Motivation: Wants to work out more often; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Athletic, Artistic, Justice. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 600 gp. Fire opal pendant on a fine gold chain (1400 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Brass mug with jade inlays (600 gp).
Randal Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. With bright white hair and a scraggly beard. His half smiles and amber eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a xeno-phobe, disliking non-Humans.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying brother.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp.
Gerald Law, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is black and curly. He wears round tiny glasses practically rammed into his face.
Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 14 years.
Motivation: To be a Shipwright again; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.
Clerebold Wilberforce, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Engraver does. His auburn hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He struck the Engraver job and began his own company from there.
Motivation: Wants to open a new tavern; and balancing his hectic life and new engraver responsibilities is difficult
Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Job, Poor. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Bernard Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. His white hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.
History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has dedicated himself to building a better trade route.
Motivation: His spouse's relatives view him with great suspicion; and someone believes him a fraud
Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Carter
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Just what you see.
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