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Advanced [show]


Rolf Ramsey, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western man very much looks the part of a Mayor. His hair is long and black with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Rolf was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Rolf Ramsey, Male Human Barbarian 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Wymar Blakely, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is blonde, silky, and of moderate length. His hazel eyes peer out from beneath his top tan hat.

Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: Expand his business.

Flaws: Mundane. Bonds: Rich, Attractive, Job, Enemies. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Blakely, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trey Sharps, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. His black hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the east. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Trey Sharps, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)17 (+3) 10 (+0)17 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 500 gp. Black star sapphire (600 gp). White opal (600 gp). Jet (40 gp).


Social Check DCs


Gerald Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with deerstalker hat. His long white hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He has drifted from career to career and currently works as a Merchant.

Motivation: Expand his business; and to be a mortician again

Flaws: Shy, Impulsive. Bonds: Attractive, Poor, Job. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Gerald Dalton, Male Human Wizard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 1 Minor magic item.


Social Check DCs


Don Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black broad hat and black clothes. He wears a broad hat to hide his balding. His violet eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: The child of a Bowyer, who enjoyed hunting, Don was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Insomniac. Bonds: Nature. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Wedgwood, Male Human Barbarian 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 58 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 14 (+2)8 (-1)
Skills Deception +2, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Golden circlet with four aquamarines (1000 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs

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