Trey Harper, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Painter. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his auburn hair down. He has gray eyes and a violet hat with a grey feather.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.
History: Born in the south to a Painter, Trey learned a great deal about his mother's area of expertise. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Painter job and began his own company from there.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Gifted. Flaws: Shy. Bonds: Job, Attractive. Occupation: Painter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2800 sp.
Anselm Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes are green and he is always smoking a pipe.
Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised by priests from a young age. Like his father and his brother before him, after school he went straight into learning to become a Fisher. He struck the Fisher job and began his own company from there.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 28 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 50 pp. Lapis lazuli (7 gp). Deep green spinel (160 gp). Aquamarine (400 gp). Carnelian (40 gp).
Theobald Blackwood, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft violet waves gently in the breeze. His hair is blonde and very short. His eyes are gray and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Shy, Antagonistic. Bonds: Rich, Immigrant, Religious. Occupation: Laborer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Gold and topaz bottle stopper cork (600 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Colton, Male Human [Permalink]
Personal [hide]
Description: This man wears just a green suit. He is muscular with a powerful set of arms. His red hair and beard is wavy and long. His gray eyes are slightly larger than normal.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Energy wise he seems alert and responsive.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Apothecary
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Aquamarine (1600 gp). Aquamarine (1600 gp). Pink pearl (140 gp).
Aldous Sharps, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His moppish red hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a son. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Flaws: Shy. Bonds: Family, Rich, In love. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 4 Holy water. 2 Antitoxin.
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