Solomon Middleton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. He sports a long silver beard, and similarly colored long hair. His eyes are hazel and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the west, but his parents moved at a very young age to the east. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Slave. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: White opal (400 gp). Amber (100 gp). Coral (100 gp).
Lewis Alston, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey costume with the symbols of the four houses of cards on his torso. He wears a small hat to cover his moderate length red hair. His thin eyebrows rest above his beady blue eyes.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. He now owns his own business.
Motivation: Wants to raise his children well.
Flaws: Ugly. Bonds: Job, Family, Mentor, Immigrant. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Terran
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp.
Henry Watson, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a monstrous two handed axe. He sports a flattop hair cut. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the west, but his parents moved at a very young age to the south. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: To reunite with his old friends; and money/treasure
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Rich, Adventurer. Occupation: Body Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 7 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
John Alton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. His chestnut hair is kept up in a ponytail inside a small hat. He has gray eyes and a pastel hat with a black feather.
Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered south to less war torn lands. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He's in love; and to settle down with his crush
Flaws: Antagonistic, PTSD. Bonds: Slave, Enemies, Has a crush. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 48 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 60000 cp. Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Colby, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy golden hair. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: William was born with his mother's beautiful face. He was taken from his home at a very young age. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Bonds: Job, Attractive, Slave, Military. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
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