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NPC Generator

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Advanced [show]


Tim Cromwell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly white, has prominent grey streaks. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.

History: Tim was born in the south. At a young age he loved to build and create. A gifted student he started as a Cook, but he got bored and became a Cartwright. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Impeccable, Gifted, Persistence. Bonds: Job. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Tim Cromwell, Male Human Expert 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)10 (+0) 9 (-1)16 (+3)
Skills Athletics +1, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Freshwater pearl (13 gp). Jasper (40 gp). Red garnet (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Kelsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. His black hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: He got into the Fisher business at a young age. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Fisher

Voice: Boston accent

Attributes [hide]

Everard Kelsey, Male Human Commoner 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 10 (+0)11 (+0)
Skills Arcana +6, Athletics +4
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 400 gp. Golden yellow topaz (900 gp). Silver pearl (130 gp). Carnelian (60 gp). Tiger eye turquoise (5 gp). White opal (800 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. He has wavy brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. As long as the job gets done he does not care how it got done.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Manfred Ramsay, Male Human Rogue 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Cory Darby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Cory lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and to get a good night's sleep

Flaws: Insomniac, Mundane, Insane. Bonds: Attractive, Family. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Cory Darby, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)6 (-2) 13 (+1)14 (+2)
Skills Acrobatics +4, Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Charles Blankley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Adventurer uniform and is in decent physical shape. His hair is silver and curly. His green eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and further expansion of business

Ideals: Professionalism. Flaws: Secretive. Bonds: Job, Rich, Nature. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Charles Blankley, Male Human Sorcerer 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 15 (+2)8 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. Golden pearl (110 gp).


Social Check DCs

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