Arnold Westcott, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His hair is silver and curly. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of western immigrants he idolized his mother. Cursed with vampirism at a very young age, Arnold has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved; and he seems to be bored by most things
Ideals: Optimist, Professionalism. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Priest
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Alex Blakely, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. His white hair and beard is wavy and long. He is baby faced.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.
History: He was born to loving parents in a slum to the north. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and to be a ruler again
Ideals: Fighting, Gifted, Philantrophist. Bonds: Job, Poor. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp.
Trey Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Unemployed profession.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants his loneliness to end; and he is unsatisfied with his job
Flaws: Racist. Bonds: Job, Slave, Nature, Has a crush. Occupation: Tailor
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1000 gp. Aquamarine (1500 gp). Onyx (20 gp). Jasper (20 gp). Aquamarine (1500 gp). 1 Minor magic item.
Drogo Staurheim, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair has been sun bleached extensively. He wears an eyepatch.
Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Carpenter business at a young age. He was an apprentice working in his mother's forge. He struck the Carpenter job and began his own company from there.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new carpenter responsibilities is difficult
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: Hematite (16 gp). Hematite (16 gp). Fire opal (500 gp).
Raymond Ashton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. His hair is golden and very short. His eyes are a pleasant green.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a forest tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Fighting. Flaws: Racist. Bonds: Enemies, Rich, Nature. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. Brown-green garnet (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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