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Advanced [show]


Miles Hayden, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears skinny pants and wears a grey and black robe with the hood down. His left hand appears badly burned and disfigured. His tied-back hair is blonde. He has a dull look in his green eyes.

Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of southern immigrants he idolized his mother. His psionic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Barber.

Ideals: Joker, Gifted. Bonds: Has a crush, Immigrant. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Miles Hayden, Male Human Cleric 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Embroidered and bejeweled glove (2000 gp). Cloth of gold vestments (50 gp). Jeweled anklet (2000 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Clapham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He wears a colorful flower in his white hair. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect his home; and he uses money and sex appeal to get what he needs

Flaws: Disease. Bonds: Attractive, Guardian, Adventurer, Rich. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Percival Clapham, Male Human Fighter 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 1000 gp.


Social Check DCs


Percival Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright white suits and hats. His brown hair is braided into rings. His thin eyebrows rest above his beady violet eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Glassblower, but he got bored and became a Beggar. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Percival Pinkerton, Male Human Bard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)17 (+3) 14 (+2)8 (-1)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp. Solid gold idol (800 gp). 1 Banded mail.


Social Check DCs


Patrick Gracey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears red cloth garments or leather armor, and is pretty ugly. He has no hair. His eyes are green and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Patrick Gracey, Male Human Warrior 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 11000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is long and chestnut with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. After coming to the age of reason, Guy took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur, Gifted. Bonds: Guardian, Religious, Enemies. Occupation: Farmer

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Skelton, Male Human Bard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 70 pp.


Social Check DCs

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