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NPC Generator

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Advanced [show]


Solomon Copeland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. He has a long white beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Solomon Copeland, Male Human Bard 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Theobald Riley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. His red hair and beard is wavy and long. His gray eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Religious. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Theobald Riley, Male Human Monk 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Giant
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 300 gp. Pink pearl (80 gp). Deep blue spinel (1200 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Tatum, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has red hair. His eyes are brown and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Adventurer in town.

History: He was born several months after his mother was called into army service. His childhood dream was to be a Mayor, but he was a colossal failure. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to be a mayor again

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Job, Military. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Trym Tatum, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 24000 cp. 1 Breastplate.


Social Check DCs


Hugh Weld, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Secretive. Bonds: Immigrant, Attractive, Military, Poor. Occupation: Fisher

Voice: Nasally tone

Attributes [hide]

Hugh Weld, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Alexandre Reid, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time, and he perpetually has his rapier ready. He keeps his white hair in a pixie cut. His hazel eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was always a brilliant, if unscrupulous mind. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Optimist, Logical. Flaws: Insane. Bonds: Family. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Alexandre Reid, Male Human Rogue 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)17 (+3) 9 (-1)10 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal, Druidic, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Freshwater pearl (13 gp). Sard (50 gp). Rose (50 gp). 1 Minor magic item.


Social Check DCs

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