Conrad Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. He wears a wide-brimmed hat to cover his moderate length black hair. His violet unseeing eyes seem to look past you.
Personality: Conrad is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: When he was but 8 years old his parents immigrated from the south. A freak accident while working with his Shoemaker mother left him crippled. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions.
Flaws: Ugly, Disease, Depressed. Bonds: Religious, Immigrant. Occupation: Bookbinder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 19000 sp.
Solomon Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears a colorful flower in his brown hair. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of a Farmer, who enjoyed hunting, Solomon was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Solomon took refuge in the large cave and found the beat up flail and armor he uses now. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: To clean up the streets; and to protect his home
Flaws: Shy, Antagonistic. Bonds: Attractive, Guardian, Nature. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 5000 sp.
Theobald Warwick, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an entirely grey suit with blue socks and a vest with buckled shoes. He sports a flattop hair cut. He has amber eyes and a grey hat with a blue feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Rich. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 27000 sp. 1 Crowbar. 1 Spyglass.
Peter Wallace, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with black pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His brown hair and beard is wavy and long. His eyes are brown and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south to a Shoemaker, Peter learned a great deal about his mother's area of expertise. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 7 years.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
Possessions: 100 gp. 1 Minor magic item.
Ernest Coombs, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears light armors faded through time and improper care. His white hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.
History: He was born in the north, but his parents moved at a very young age to the south. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins; and someone believes him a fraud
Ideals: Professionalism, Gifted. Bonds: Enemies, Immigrant. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 1000 sp. Aquamarine (1000 gp). Moonstone (30 gp). Moss agate (6 gp). Tiger eye turquoise (6 gp).
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