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NPC Generator

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Advanced [show]


Trey Colton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his flail always slung over his shoulder, and carries flails. His hair is red and curly. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Healer and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Fighting, Passionate, Gifted. Flaws: Fearful. Bonds: Family. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Trey Colton, Male Human Aristocrat 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Rolf Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy brown suit. His black hair is braided into rings. His green unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Scribe father left him crippled. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Joker. Flaws: Disease, Antagonistic, Secretive. Bonds: Attractive, Family. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Rolf Cornish, Male Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Alex Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a top hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.

History: Alex was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying sister.

Motivation: He is content; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Attractive, Family. Occupation: Carter

Voice: German accent

Attributes [hide]

Alex Chatham, Male Human Barbarian 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)13 (+1) 7 (-2)15 (+2)
Skills Nature +4, Survival +1
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Justin Dumph, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His hair is red and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.

History: He was born in a small forest village. Justin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his painting dream.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Artistic. Flaws: Antagonistic, Selfish. Bonds: Attractive, Nature, Has a crush. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Justin Dumph, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 4 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 3 (-4)12 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 pp.


Social Check DCs


Gerald Kendal, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear brown pants and tee shirts. He has blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He plays an instrument quite well.

History: The child of eastern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and to unite with his brother

Ideals: Persistence, Artistic. Bonds: Poor, Attractive, Immigrant. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Gerald Kendal, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)16 (+3) 13 (+1)16 (+3)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Abyssal, Aquan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs

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