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NPC Generator

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Advanced [show]


Shane Clare, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his bastard sword. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Scribe, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He feels threatened by others.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Butcher

Voice: Slow speaker

Attributes [hide]

Shane Clare, Male Human Expert 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)14 (+2) 14 (+2)18 (+4)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Kensley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His clothes are grease stained in places. His tied-back hair is black. He wears an eyepatch.

Personality: He acts crazy and hedonistic. He also is a firm believer in the manly ideal.

History: He was born in the south, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Flaws: Ugly, Hedonist, Impulsive. Bonds: Poor, Immigrant. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Robert Kensley, Male Human Commoner 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)11 (+0) 15 (+2)13 (+1)
Skills Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Don Warwick, Male Human [Permalink]

Personal [hide]

Description: This western man wears a simple black robe with violet stripes complete with hood. His clothes are grease stained in places. He wears his hair in dreadlocks. His eyes are a pleasant amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast desert. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Poor, Immigrant, Family, Nature. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Don Warwick, Male Human Adept 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp.


Social Check DCs


Guy Harlow, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His hair is always cut to a buzz. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a brothel owner, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Poor, Mentor. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Guy Harlow, Male Human Bard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. Banded agate (9 gp). 1 Minor magic item.


Social Check DCs


Heward Thorpe, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a long blonde beard with little hanging trinkets. His hazel eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he desires power and/or immortality

Flaws: Ugly, Shy, Disease. Bonds: Job, Adventurer. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Heward Thorpe, Male Human Monk 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 9
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs

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