Ernest Merton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an entirely black suit with white socks and a vest with buckled shoes. He is an epitome of beauty. He keeps his chestnut hair in a pixie cut. His fierce green eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments
History: He is a Maurezhi in disguise. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Large well-done wool tapestry (600 gp). 1 Darkwood Buckler. 1 Half-Plate.
Ralf Harlow, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He has a slight overbite and is overall scrawny. His silver hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 3 years.
Motivation: Sabotage a competitor; and he feels threatened by others
Ideals: Passionate. Flaws: Ugly, Insane, Fearful, Mundane. Bonds: Job. Occupation: Cartwright
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 67 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1700 gp. Deep green spinel (110 gp). Red spinel (110 gp). Alexandrite (1500 gp). Tiger eye turquoise (5 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item.
Lewis Bradly, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His head has been shaved. His eyes are likewise gray.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.
History: Lewis was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He has been saving his money to try and buy his sister's freedom.
Motivation: Human compassion.
Flaws: Ugly, Terse, Racist. Bonds: Poor, Religious, Family. Occupation: Mortician
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Kody Birkenhead, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish white hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Interpreter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of western immigrants he idolized his mother. Kody was born on a far western forest where he grew up under the tutelage of his mother, an expert Interpreter. He's since become an addict/alcoholic.
Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark
Flaws: Fearful, Addict. Bonds: Job, Immigrant, Adventurer. Occupation: Interpreter
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: White pearl (120 gp). Moss agate (10 gp). 1 Healer’s kit. 1 Average lock. 1 Masterwork manacles.
Adelard Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His hair is silver, silky, and of moderate length. His amber eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Hunter business at a young age. He helped his mother out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business.
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Job. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!