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Advanced [show]


Ralf Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. His white hair is smooth and relatively long. His eyes are gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Rich, Military. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Marleigh, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Rhodochrosite (14 gp). Tiger eye turquoise (14 gp). Malachite (14 gp). Pink pearl (110 gp).


Social Check DCs


Don Wallace, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Addict. Bonds: Adventurer, Slave, Mentor. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Don Wallace, Male Human Commoner 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)17 (+3) 10 (+0)12 (+1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Guy Ashton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy brown suit. His hair is black and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Immigrant, Enemies, Family. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Guy Ashton, Male Human Wizard 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills History +5, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 300 gp.


Social Check DCs


Bertram Wade, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is long and unkept. This brown eyed northerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of giants once and for all.

History: He is a Succubi in disguise. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Poor, Enemies, Adventurer. Occupation: Server

Voice: Stutters

Attributes [hide]

Bertram Wade, Male Human Paladin 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 14
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 17 (+3)9 (-1)
Skills Insight +6, Stealth +7
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 10000 sp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Tenley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is red and very short. His brown eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.

History: Born in the north to a Laborer, Shane learned a great deal about his mother's area of expertise. A gifted student he started as a Doctor, but he got bored and became a Laborer. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a deep hatred of illithids

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Laborer

Voice: Pirate accent

Attributes [hide]

Shane Tenley, Male Human Cleric 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)15 (+2) 16 (+3)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp. Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item.


Social Check DCs

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