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Advanced [show]


Hunter Harlow, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light yellow in addition to tight pants. His brown hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Adventurer, Job, Debt. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Hunter Harlow, Male Human Paladin 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)17 (+3) 14 (+2)15 (+2)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Terran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 9000 sp. Pink pearl (40 gp).


Social Check DCs


Heward Hallewell, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and chestnut. His eyes are brown and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Justice. Bonds: Guardian, Rich, Immigrant, Family. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Heward Hallewell, Male Human Sorcerer 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 14 (+2)17 (+3)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp. Finely wrought small gold bracelet (90 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hugh Mori, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting yellow shirt and pants. He has done his best to style his silver hair to look like a famous performer. He has gleaming, smiling blue eyes.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Humans.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Racist. Bonds: Job, Mentor, Adventurer. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Hugh Mori, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 17 (+3)10 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. Pink pearl (130 gp). Violet garnet (900 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs


Randal Sutherland, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear flannel. His long red hair reaches down to his waist. He is baby faced.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small mountains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Fearful. Bonds: Enemies, Nature, Job. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Sutherland, Male Human Cleric 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 13 (+1)7 (-2)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 1000 gp. Black star sapphire (400 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. With a patchy chestnut beard and wild chestnut hair. He wears large thick round spectacles.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: Sold as a small child to a brothel owner, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He has worked as a Cartwright like his mother before him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Extrovert. Bonds: Poor, Military, Mentor, Job. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Manfred Dayton, Male Human Sorcerer 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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