Charles Marston, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is dressed in an above average manner. He keeps his long golden hair kept up in a rat tail. He has gleaming, smiling green eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Stableman business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Stableman. He has achieved small success as a Stableman.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Job. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Alexandre Hailey, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a robe, a symbol of luck around his neck, and a scythe on his belt. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His skin is flawless and his gray eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Alexandre embodies much of what other species detest in the Humans. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Alexandre was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Attractive, Mentor. Occupation: Ploughman
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6
Possessions: 300 gp.
Dean Hastings, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is typically in his Apothecary uniform, and is pretty ugly. His silver hair, when down, is lengthy. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Apothecary. He became a Apothecary soon after.
Motivation: Sabotage a competitor.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Dean Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his whip. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.
History: He was raised in a white middle class family as the only child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Debt. Occupation: Architect
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Druidic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: Deep blue spinel (300 gp). 1 Minor magic item.
Godfrey Barclay, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is braided into rings. He has green eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.
Motivation: Money/treasure.
Ideals: Disciplined, Entrepeneur. Bonds: Rich, Nature, Adventurer. Occupation: Seamstress
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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