John Weston, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. He has a small bristly mustache and wavy auburn hair. His thin eyebrows rest above his beady violet eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Miner
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 80 pp.
Norman Harlan, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, brown cloak. He sports a flattop hair cut. He has several tiny emerald earrings on each ear.
Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against drow
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Mentor, Religious, Enemies. Occupation: Barrister
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 10000 cp.
Gomory Cooper, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is dressed in a clean red cloak covering his clean studded leather. He wears his black hair up. His eyes are blue and beady.
Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gomory was born in the east. At a young age he loved to build and create. His childhood dream was to be a Painter, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 400 gp.
Gunter Burton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his white hair up. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is skeptical of what others tell him and is slow to trust.
History: Gunter hails from a village terrorized by illithids. His childhood dream was to be a Brewer, but he was a colossal failure. He now owns his own business.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Flaws: Insomniac, Shy. Bonds: Rich, Attractive, Enemies, Job. Occupation: Jeweler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Carnelian (80 gp).
Ralf Roscoe, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady brown eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and revenge
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Priest
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 40 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 9000 cp. 2 Antitoxin.
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