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NPC Generator

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Advanced [show]


Theobald Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His hair is greying and his face has many wrinkles. His eyes are likewise brown.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a necromancer, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Mentor, Nature. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Theobald Sheldon, Male Human Warrior 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 12 (+1)8 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. Iolite (60 gp). Malachite (11 gp). Rhodochrosite (11 gp).


Social Check DCs


Alexandre Altham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a blue and tan handkerchief worn on his right side. His hair is red and very short. He has amber eyes and a blue hat with a tan feather.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Alexandre was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Bonds: Attractive, Military, Rich, Enemies. Occupation: Guard

Voice: American accent

Attributes [hide]

Alexandre Altham, Male Human Sorcerer 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)15 (+2) 16 (+3)13 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 300 gp. Aquamarine (400 gp). Violet garnet (400 gp). Aquamarine (400 gp). Eye agate (9 gp). 1 Magnifying glass.


Social Check DCs


Gerald Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light white in addition to tight pants. His hair is greying and his face has many wrinkles. His blue eyes dart from person to person to random spaces in the air.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small plains village. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and a strong sense of loyalty to human people

Ideals: Gifted, Fighting. Flaws: Racist, Depressed. Bonds: Nature. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Gerald Northcott, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 18 (+4)8 (-1)
Skills Perception +6, Religion +5
Senses Passive Perception 15
Languages Common, Gnoll, Goblin, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kyle Wharton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his longsword. He wears his blonde hair up. His eyes are hazel and beady.

Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of southern immigrants he idolized his mother. Kyle was born on a far southern plains where he grew up under the tutelage of his mother, an expert Barkeep. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and marry his brother to traveling adventurers

Flaws: Ugly, Shy, Forgetful. Bonds: Immigrant. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Wharton, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)17 (+3) 12 (+1)12 (+1)
Skills Athletics +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran, Elven, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Alexandrite (900 gp). Coral (120 gp).


Social Check DCs


Adelard Crawford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. He has a black handlebar mustache and slicked back black hair. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Adelard Crawford, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs

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