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NPC Generator

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Advanced [show]


Everard Conway, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he wears a blue tunic with white highlights, and long black pants that bunch up around his shoes. He wears a feathered hat to cover his moderate length brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.

History: Born in the west to a Gardener, Everard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He now spends his time doing works of charity.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Athletic, Gifted, Philantrophist. Bonds: Job, Family. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Everard Conway, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Perception +3, Stealth +1
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His golden hair is kept up in a ponytail inside a top hat. His gray eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Flattery will make him almost putty in your hands.

History: Born to a Soapmaker, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He doesn't get along with people that don't share his tastes; and to clean up the streets

Ideals: Impeccable. Flaws: Emotional, Selfish. Bonds: Attractive, Poor. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Rolf Tewksbury, Male Human Rogue 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 25 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills Arcana +5, Stealth +3
Senses Passive Perception 9
Languages Common, Ignan, Druidic
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Chester, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time, marred by sweets. He keeps his blonde hair in a flapper bob. He has a dull look in his gray eyes.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing his hectic life and new fisher responsibilities is difficult

Flaws: Ugly, Selfish. Bonds: Job, Rich, Mentor. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Chester, Male Human Sorcerer 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Everard Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady amber eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against dire rats; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Antagonistic, Insane. Bonds: Rich, Enemies. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Everard Warwick, Male Human Adept 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 18 (+4)10 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 14
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 400 gp.


Social Check DCs


Clerebold Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. He keeps his blonde hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. During his travels, Clerebold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Clerebold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Clerebold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.

Ideals: Opinionated, Artistic, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Clerebold Mitchell, Male Human Barbarian 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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