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NPC Generator

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Advanced [show]


Chad Stansfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is dressed in an above average manner. He keeps his black hair in a pixie cut. His amber eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Marry his brother to traveling adventurers; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Addict, Shy. Bonds: Attractive. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Chad Stansfield, Male Human Bard 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 54 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)13 (+1) 12 (+1)17 (+3)
Skills History +4, Performance +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1200 gp.


Social Check DCs


Henry Deighton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is dressed in earthy colors with a blue and black handkerchief worn on his right side. His silver hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Hedonist, Disease. Bonds: Family. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Henry Deighton, Male Human Barbarian 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 45 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. Blue sapphire (1400 gp). Moss agate (8 gp). Violet garnet (1600 gp). Deep blue spinel (1600 gp).


Social Check DCs


Ralf Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. His silver hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Navigator, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Ralf Cholmondeley, Male Human Warlock 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)6 (-2) 8 (-1)8 (-1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp.


Social Check DCs


Solomon Marlee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is matted, messy, and big. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted necromantic powers by his dying sister.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Server

Voice: Spanish accent

Attributes [hide]

Solomon Marlee, Male Human Warrior 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 13 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Gomory Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case, and he perpetually has his morningstar ready. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gomory was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Joker. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Gomory Rodney, Male Human Druid 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)18 (+4) 11 (+0)9 (-1)
Skills Athletics +3, Investigation +6
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs

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