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NPC Generator

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Advanced [show]


Manfred Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is braided into rings. His eyes are green and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Entrepeneur, Professionalism. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Norton, Male Human Wizard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 1000 sp.


Social Check DCs


Anselm Enfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is dressed in a clean grey cloak covering his clean studded leather. His left leg appears badly burned and disfigured. He has done his best to style his black hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Optimist. Flaws: Hedonist. Bonds: Mentor, Family. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Enfield, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Justin Dudley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His long auburn hair reaches down to his waist. His eyes, though not visible through his cowl, are amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a plains tribe. He was an athlete and attended two major summer competitions. He never won. He has worked as a Blacksmith like his father before him.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Athletic. Bonds: Job, Adventurer, Nature, In love. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Justin Dudley, Male Human Cleric 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)11 (+0) 11 (+0)9 (-1)
Skills Insight +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 50000 cp. Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Sapphire pendant on gold chain (700 gp).


Social Check DCs


Theodoric Payton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce brown eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.

Motivation: Revenge; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Bonds: Religious, Family, Mentor, Enemies. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Theodoric Payton, Male Human Wizard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)8 (-1) 13 (+1)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Kyle Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His black hair is matted, messy, and big. His eyes are brown and catlike.

Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Dilettante like his mother before him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Selfish, Antagonistic. Bonds: Job. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Kyle Bradshaw, Male Human Monk 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +5, Stealth +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Black pearl (500 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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