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NPC Generator

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Advanced [show]


Hubert Barclay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has moderate length golden hair. His thin eyebrows rest above his beady green eyes.

Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He is a ruthless business man, a trait he acquired from his mother.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Spy.

Motivation: To be a Miller again; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Hubert Barclay, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 5 (-3)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


William Whitby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born in the north, but his parents moved at a very young age to the east. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Ideals: Extrovert, Artistic. Bonds: Family, Immigrant, Enemies. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

William Whitby, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 15 (+2)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Violet garnet (800 gp). Aquamarine (800 gp). Bloodstone (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears black painted combat armor at almost all times. He has styled his brown hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Greedy. Bonds: Attractive, Military, Rich. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Balimaar Brownrigg, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Star ruby (800 gp). Chalcedony (60 gp).


Social Check DCs


Alex Emsworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is wearing the road beaten gear of a warrior. He wears a broad hat to cover his moderate length golden hair. His hazel eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.

History: Gifted from a young age, Alex studied abroad. He was an apprentice working in his mother's forge. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A strong sense of loyalty to Human people; and to be a beggar again

Ideals: Fighting, Persistence, Gifted. Flaws: Racist. Bonds: Job, Slave. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Alex Emsworth, Male Human Cleric 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)9 (-1) 14 (+2)10 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 44000 sp. Banded agate (11 gp). Citrine (50 gp). Peridot (50 gp). Tiger eye turquoise (11 gp). 1 Crowbar. 1 Spyglass. 1 Crowbar. 1 Crowbar.


Social Check DCs


Trey Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a white Stetson hat and white clothes. He has a slight overbite and is overall scrawny. His hair is brown and very short. His eyes are likewise amber. His teeth are white and perfect.

Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 14 years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Sage

Voice: Slurs words

Attributes [hide]

Trey Roscoe, Male Human Warlock 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 100 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs

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