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NPC Generator

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Advanced [show]


Rolf Gyula, Male Human [Permalink]

Personal [hide]

Description: This man sports red clothing, slightly heavier than average wear, and sports empty pouches on his belt. His auburn hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with dancing.

History: He was raised in a plains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Artistic, Impeccable. Flaws: Ugly. Bonds: Nature. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Rolf Gyula, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Robert Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally shirtless and showing off his tattooed chest. He has dyed his greying golden hair a little too much giving a sharp golden color. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Marshal business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He became a Marshal soon after.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Shy, Forgetful. Bonds: Job. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Robert Breeden, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (600 gp). Gold dragon comb with red garnet eye (600 gp).


Social Check DCs


Rolf Blyth, Male Human [Permalink]

Personal [hide]

Description: This western man wears a worn and beaten armor. His clothes are grease stained in places. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Poor, Immigrant, Religious. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Rolf Blyth, Male Human Wizard 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 3 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 6 (-2)14 (+2) 11 (+0)13 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 200 gp. Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Dalton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is unkempt and raggedy. His eyes, though not visible through his cowl, are amber.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Godfrey was born the youngest of three triplets. In his 11th year, his parents were killed by a gnolls raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Flaws: Ugly, Hedonist. Bonds: Poor, Enemies, Family. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Godfrey Dalton, Male Human Paladin 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)13 (+1) 6 (-2)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Red garnet (130 gp).


Social Check DCs


Gerald Washington, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He carries a battered shield and tarnished hammer as well. His blonde hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bookbinder mother left him crippled. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting, Persistence. Flaws: Depressed, Disease, Insomniac. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Gerald Washington, Male Human Barbarian 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 58 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 5000 sp.


Social Check DCs

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