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NPC Generator

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Advanced [show]


Clerebold Cromwell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. He has a very tight haircut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Clerebold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Clerebold was left his mother's suit of armor and trained in its use and care. He has never given up on his dancing dream.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Logical, Fighting. Bonds: Attractive, Military. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Clerebold Cromwell, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 25000 cp.


Social Check DCs


William Clive, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Flattery will make him almost putty in your hands.

History: William was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Impeccable. Flaws: Selfish. Bonds: Poor, Adventurer, Has a crush. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

William Clive, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


John Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His brown hair is thinning but still full. His eyes are a pleasant brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Entrepeneur, Joker, Artistic. Bonds: Adventurer, Family. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

John Hornsby, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Red garnet (80 gp). Coral (80 gp). Rock crystal (70 gp). 1 Half-Plate. 1 Breastplate. 1 Masterwork Heavy steel shield.


Social Check DCs


Drogo Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He has a moderate pudge and is not very fit. He has a auburn handlebar mustache and slicked back auburn hair. He has hazel eyes and a brown hat with a blue feather.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up rapier and armor he uses now. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Flaws: Fearful, Disease. Bonds: Job, Nature, Military. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Drogo Cooper, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 100 gp. 1 Spyglass. 1 Average lock.


Social Check DCs


Drogo England, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a yellow and blue handkerchief worn on his left side. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is an amazing painter.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: A deep hatred of dire rats; and revenge

Ideals: Gifted. Flaws: Racist, Addict. Bonds: Attractive, Nature, Enemies. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Drogo England, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 18 (+4)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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