Charles Payton, Male Human [Permalink]
Personal [hide]
Description: A 6'5" western man, he wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His tied-back hair is black. His eyes are violet and beady.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. In the meantime he has taken over work as a Spy and occasionally as a mercenary.
Motivation: A strong sense of loyalty to Human people.
Flaws: Ugly, Racist, Disease. Bonds: Adventurer, Job. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 6000 cp.
Odo Morton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. He sports a long brown beard, and similarly colored long hair. His violet eyes peer out from beneath his broad blue hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a logical person and will generally grow upset if things defy logic and science.
History: Odo was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by goblins. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: To share knowledge with the world; and he wants revenge against goblins
Ideals: Disciplined, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
Possessions: Fire opal pendant on a fine gold chain (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Chain shirt.
Theodoric Brent, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He wears a broad hat to hide his balding. His hazel eyes are passionate and lively.
Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.
History: Gifted from a young age, Theodoric studied abroad. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: To share knowledge with the world; and he's looking for his big break
Ideals: Impeccable, Artistic, Gifted, Logical. Bonds: Attractive, Adventurer. Occupation: Server
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Blue quartz (13 gp). Black opal (400 gp). Rose (70 gp). 1 Half-Plate.
Gerald Tinley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He likes to wear green tank tops with tan pants. His hair is short and silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the west to a Interpreter, Gerald learned a great deal about his father's area of expertise. He worked as a nervous Interpreter and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Insomniac, Shy. Bonds: Religious, Job. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp. Rock crystal (40 gp).
Jocelyn Byron, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tight fitting brown shirt and pants. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Jocelyn reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Military, Rich. Occupation: Adventurer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 42 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
