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NPC Generator

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Advanced [show]


Randal Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His auburn hair is braided into rings. His fierce brown eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His mother raised him in a mountain cabin. Cursed with unlife at a very young age, Randal has worked very hard to control his curse. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Depressed, Disease. Bonds: Military, Nature. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Randal Kendal, Male Human Aristocrat 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)17 (+3) 14 (+2)10 (+0)
Skills Insight +5, Religion +6
Senses Passive Perception 12
Languages Common, Auran, Aquan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Diggory Barton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His blonde hair is heavily combed to the right. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Diggory hails from a village terrorized by gnolls. In his 10th year, his parents were killed by a gnolls raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Enemies, Adventurer. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Diggory Barton, Male Human Rogue 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 16 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)18 (+4) 12 (+1)14 (+2)
Skills Nature +7
Senses Passive Perception 11
Languages Common, Auran, Halfling, Terran, Aquan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: Brown-green garnet (80 gp). Jasper (20 gp). Zircon (20 gp). Moonstone (20 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Upton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely black suit with tan socks and a vest with buckled shoes. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears crescent spectacles with a black brim.

Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He has never given up on his painting dream.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Athletic, Artistic. Bonds: Military, Rich, Immigrant. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Trey Upton, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills Religion +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Geoffrey Cason, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Ploughman uniform. He has red hair. His eyes are hazel and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Geoffrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of northern immigrants he idolized his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Sabotage a competitor; and revenge

Ideals: Impeccable. Bonds: Job, Enemies, Immigrant, Nature. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Geoffrey Cason, Male Human Paladin 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)8 (-1) 9 (-1)15 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Bertram Altham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His chestnut hair is kept up in a ponytail inside a small hat. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised by priests from a young age. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Depressed. Bonds: Military, Religious, Mentor. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Bertram Altham, Male Human Druid 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs

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