Arnold Wakefield, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is renowned for his bright green suits and hats. His white hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and human compassion
Ideals: Optimist. Flaws: Ugly, Shy, Racist. Bonds: Rich, Job. Occupation: Mason
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Citrine (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Shipley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear black pants and tee shirts. He has white hair. His eyes are likewise amber.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He is a Succubi in disguise. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: He desires power and/or immortality.
Ideals: Optimist. Bonds: Military, Adventurer, Religious. Occupation: Healer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 110 pp. Pink pearl (160 gp). Brown-green garnet (160 gp).
Shane Conway, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With a patchy black beard and wild black hair. His blue eyes peer out from beneath his deerstalker grey hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 400 gp. Moss agate (4 gp). Lapis lazuli (4 gp). Brown-green garnet (50 gp). Brown-green garnet (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Bertram Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. His hair is brown and very short. His gray eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west to a Apothecary, Bertram learned a great deal about his father's area of expertise. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 9 years.
Motivation: Marry his sister to traveling adventurers; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Military, Family. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp.
Aldous Darby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports brown clothing, slightly heavier than average wear. His hair, while still mostly black, has prominent grey streaks. His eyes are a pleasant brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Aldous was born with his father's beautiful face. A gifted student he started as a Mason, but he got bored and became a Bather. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Philantrophist. Bonds: Adventurer, Attractive, Job, Debt. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. Deep blue spinel (1000 gp). Aquamarine (1000 gp).
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