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NPC Generator

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Advanced [show]


Aldous Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is brown and curly. He wears an eyepatch.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Aldous hails from a village terrorized by drow. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, In love, Enemies. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Aldous Yeardley, Male Human Warlock 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 18000 sp.


Social Check DCs


Shane Deighton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish red hair is in a traditional bowl cut. His ears are large.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by giants. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Shy. Bonds: Enemies, Religious, Slave. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Deighton, Male Human Expert 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 8 (-1)13 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 12000 sp.


Social Check DCs


William Hamilton, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man wears a pastel Stetson hat and pastel clothes. He has a auburn handlebar mustache and slicked back auburn hair. His hazel eyes peer out from beneath his Stetson pastel hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Athletic, Optimist, Artistic. Flaws: Insane. Bonds: Family, Nature. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

William Hamilton, Male Human Bard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)13 (+1) 16 (+3)13 (+1)
Skills Deception +4, Insight +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Just what you see.


Social Check DCs


Raymond Harper, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a worn and beaten armor. His silver hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of dire rats once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: He wants revenge against dire rats; and revenge

Flaws: Antagonistic. Bonds: Enemies, Immigrant, Poor. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Raymond Harper, Male Human Barbarian 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 55 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)15 (+2) 8 (-1)7 (-2)
Skills Perception +2, Stealth +6
Senses Passive Perception 16
Languages Common, Terran, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Bloodstone (70 gp). 1 Minor magic item.


Social Check DCs


Clerebold Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his rapier, and carries rapiers. He has wavy silver hair. He has violet eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered painting. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Immigrant. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Clerebold Tenley, Male Human Commoner 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Arcana +6, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Giant, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 gp.


Social Check DCs

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