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NPC Generator

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Advanced [show]


Chad Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Chad studied abroad. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and human compassion

Ideals: Opinionated, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Chad Carlton, Male Human Warrior 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)5 (-3) 14 (+2)8 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Henry Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. He struck the Glassblower job and began his own company from there.

Motivation: He is unsatisfied with his job; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Bonds: Attractive, Job, Rich. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Henry Harrington, Male Human Sorcerer 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)14 (+2) 14 (+2)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp. Banded agate (14 gp). Aquamarine (500 gp).


Social Check DCs


Geoffrey Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a crossbow on his belt. He is physically well-built. His long silver hair is drawn into a two foot long braid. His gray eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.

History: Geoffrey hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Geoffrey Skelton, Male Human Warrior 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 4000 sp.


Social Check DCs


Nicholas Kendal, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His skin is also unnaturally pale. His chestnut hair is lengthy. His eyes are a pleasant violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Nicholas Kendal, Male Human Fighter 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 34 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1300 gp.


Social Check DCs


Don Eastoft, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is an epitome of beauty. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Don Eastoft, Male Human Expert 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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