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Advanced [show]


Charles Read, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Mortician. He is muscular with a powerful set of arms. His white hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast mountains. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Charles Read, Male Human Expert 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Guy Tatum, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. His chestnut hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.

History: He got into the Stableman business at a young age. His childhood dream was to be a Jeweler, but he was a colossal failure. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Flaws: Ugly, Cynical. Bonds: Rich, Adventurer, Job. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Guy Tatum, Male Human Commoner 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Trym Kitchur, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. With a patchy auburn beard and wild auburn hair. His eyes are gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. Trym was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Guard. He moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Athletic, Justice. Bonds: Has a crush, Immigrant. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Trym Kitchur, Male Human Bard 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)13 (+1) 17 (+3)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 8000 sp. Citrine (50 gp).


Social Check DCs


Diggory Shelley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with finding treasure.

History: Diggory was born with his mother's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his absent mother; and to unite with his sister

Flaws: Shy. Bonds: Adventurer, Attractive, Family. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Shelley, Male Human Warrior 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 8 (-1)8 (-1)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 9
Languages Common, Celestial, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Warwick, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy red hair. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north his family was never financially stable. He worked as a nervous Marshal and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor, Job. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Odo Warwick, Male Human Ranger 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 25000 sp. Citrine (70 gp). Star ruby (800 gp). Emerald (800 gp). Red-brown spinel (150 gp). 1 Minor magic item.


Social Check DCs

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