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Arnold Upton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is heavily combed to the right. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Addict, Cynical. Bonds: Rich. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Upton, Male Human Barbarian 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 49 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Banded agate (16 gp). Violet garnet (1000 gp). Tiger eye turquoise (16 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Banded mail.


Social Check DCs


Ernest Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his chestnut hair in a pixie cut. He has amber eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire.

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Has a crush, Rich. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Ernest Kensley, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long black beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Poor, Attractive. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Bertram Adley, Male Human Cleric 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)17 (+3) 9 (-1)18 (+4)
Skills Acrobatics +5, Deception +7
Senses Passive Perception 9
Languages Common, Terran, Ignan, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Chrysoprase (20 gp). Jet (50 gp). Aquamarine (1000 gp). Smoky quartz (20 gp). 1 Masterwork Heavy steel shield. 1 Full Plate. 1 Chain shirt.


Social Check DCs


Cory Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. He has a very tight haircut. His eyes are brown and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born blind and as such lacked many opportunities for work. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Religious, Job. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Cory Tewksbury, Male Human Monk 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 8 (-1)12 (+1)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Aquamarine (1600 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Clifton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of shortspears on his belt, each one with a aquamarine on the hilt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Adventurer. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Cory Clifton, Male Human Wizard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 6 (-2)11 (+0) 14 (+2)13 (+1)
Skills Athletics +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 800 gp.


Social Check DCs

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