Raymond Middleton, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His hair is white and curly. His fierce hazel eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. Recently the stress of being a Sailor has made it difficult for him to sleep.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Job. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
Possessions: Just what you see.
Alexandre Berkeley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and wears silk and lounges about seductively. With a patchy red beard and wild red hair. His gray eyes are slightly larger than normal.
Personality: Alexandre wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Disciplined. Flaws: Antagonistic, Disease. Bonds: Attractive, Poor. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Infernal
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +0
Possessions: 500 gp.
Manfred Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Professionalism. Flaws: Disease. Bonds: Poor, Slave. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Just what you see.
Reynard Wesley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. He has a silver handlebar mustache and slicked back silver hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.
History: Reynard hails from a village terrorized by goblins. In his 17th year, his parents were killed by a goblins raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Ideals: Optimist, Pacifist. Bonds: Enemies, Adventurer, Rich. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 1000 sp. White pearl (50 gp). Jade (50 gp). Alexandrite (700 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a yellow vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is lengthy. His violet eyes peer out from beneath his top yellow hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of brigands once and for all.
History: Born to a Brewer, his father struggled to pay the bills. After coming to the age of reason, Miles took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by brigands. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Poor, Religious. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 7 (-2) | 14 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Golden yellow topaz (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
