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Advanced [show]


Jocelyn Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His black hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a forest tribe. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom.

Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Slave Trader

Voice: Relaxed voice

Attributes [hide]

Jocelyn Ridley, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp.


Social Check DCs


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man very much looks the part of a Cartwright, and a wedding ring on his left hand. His hair is short and red. His thin eyebrows rest above his beady hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.

History: Born in the south to a Cartwright, Trym learned a great deal about his father's area of expertise. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Cartwright.

Motivation: To be a Carter again; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, In love, Military. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Trym Graeme, Male Human Monk 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 6 (-2)10 (+0) 16 (+3)9 (-1)
Skills Investigation +2, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2600 sp. Jade (70 gp). Silver pearl (70 gp). Chrysoberyl (70 gp).


Social Check DCs


Charles Digby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his silver hair down. He has gleaming, smiling blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the south. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Persistence, Philantrophist. Bonds: Rich, Immigrant, Has a crush, Family. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Charles Digby, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 800 sp. Red-brown spinel (70 gp). Star rose quartz (70 gp).


Social Check DCs


Heward Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a tight fitting brown shirt and pants. With a patchy auburn beard and wild auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of drow; and revenge

Ideals: Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Nature, Enemies. Occupation: Performer

Voice: Stutters

Attributes [hide]

Heward Fawcett, Male Human Ranger 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 sp.


Social Check DCs


Heward Law, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his white hair up. He has a dull look in his blue eyes.

Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.

History: Heward was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Heward Law, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Tiger eye turquoise (6 gp). Brown-green garnet (60 gp). 1 Minor magic item.


Social Check DCs

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