Dustin Huckabee, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a fancy black suit. His moppish red hair is in a traditional bowl cut. His amber eyes peer out from beneath his feathered black hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born several months after his father was called into army service. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dustin's father didn't care for him much, and the feeling was mutual. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Job, Family. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Infernal, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3200 sp.
Trym Hamilton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and is wearing a long, white, dusty cloak. He wears his black hair up in a very large beehive style do. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.
Motivation: Marry his brother to traveling adventurers; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Disease. Bonds: Mentor, Family, Slave. Occupation: Bounty Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Robert Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with tan highlights, and long brown pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His white hair is unkempt and raggedy. His gray eyes are slightly larger than normal.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the north. He moved from fad to fad and when he turned 15 he discovered painting. He then took over the family business and is one of the better Marshal for hire.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Athletic, Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. Violet garnet (200 gp). Chalcedony (60 gp). Freshwater pearl (12 gp). 1 Masterwork Common Melee.
Balimaar Compton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes peer out from beneath his wide-brimmed grey hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Philantrophist. Bonds: Adventurer, Family, Rich. Occupation: Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Nicholas Langdon, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Cartwright, and sports empty pouches on his belt. His red hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady gray eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. He has had some formal painting training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Ideals: Justice, Artistic. Flaws: Ugly, Terse. Bonds: Adventurer, Enemies. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
