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NPC Generator

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Advanced [show]


Anthony Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a grey low-cut shirt, and a top hat upon his head. His moppish brown hair is in a traditional bowl cut. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a mountains tribe. Anthony liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Anthony Reid, Male Human Ranger 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 6 (-2)10 (+0) 12 (+1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +1 / 2d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 900 gp.


Social Check DCs


Don Yeardley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light white in addition to tight pants. His white hair, when down, is lengthy. His eyes are brown and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Junk Dealer, and he later adopted a second daughter.

Motivation: To reunite with his old friends; and regain custody of his daughter

Ideals: Joker. Flaws: Ugly, Emotional. Bonds: Adventurer, Family. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

Don Yeardley, Male Human Adept 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Arnold Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy black hair. His face is scarred and worn.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.

History: Born in the south to a Carter, Arnold learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Ugly, Lazy. Bonds: Enemies, Job. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Arnold Dudley, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Magnifying glass. 1 Average lock.


Social Check DCs


Hugh Windsor, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. His chestnut hair is lengthy and is close to two feet long. He has hazel eyes and a brown hat with a green feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Hugh hails from a village terrorized by orcs. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Shepherd.

Motivation: Several ex partners dislike his way of doing things and want revenge; and retire the richest man in the south

Ideals: Justice, Entrepeneur. Flaws: Secretive. Bonds: Enemies, Job. Occupation: Shepherd

Voice: Low and grunting

Attributes [hide]

Hugh Windsor, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)13 (+1) 9 (-1)11 (+0)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 26000 sp. Banded agate (14 gp). 1 Minor magic item.


Social Check DCs


Wymar Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Assassin uniform. He sports a flattop hair cut. His brown eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.

History: The child of a Gardener, who enjoyed hunting, Wymar was taken on many hunting expeditions. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Assassin job and began his own company from there.

Motivation: Further expansion of business.

Flaws: Insomniac. Bonds: Job, Nature. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Wymar Harlan, Male Human Bard 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)15 (+2) 13 (+1)13 (+1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1000 sp.


Social Check DCs

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